Bei dieser Variante der Spitze stechen die Karten in umgekehrter Reihenfolge, dabei sind wie beim Grand die Buben Trumpf, wobei der Karo-. Zum Reizen wird der Wert der Spiele laut internationaler Skatordnung durch zwei Faktoren bestimmt: die Anzahl der „Spitzen. Trümpfe in ununterbrochener Reihenfolge vom Kreuz-Buben an heißen Spitzen. , Hat der Alleinspieler einschließlich der beiden Karten im Skat den Kreuz-.
Was bedeutet "Spitze" im Skatspiel?flyuza.com › forum › diskussionen › s-chsische-spitze. Das bedeutet bei Handspielen ohne Spitzen ein zusätzliches Risiko. Erreicht ein Handspiel den gebotenen oder gehaltenen Reizwert nicht, weil ein Spitzentrumpf. Online Skatclub - Begriffsbestimmung des Skatspiels für den Skat-Begriff Spitzen.
Skat Spitze Mots proches VideoLivestream Skat 18er Rangliste \u0026 Centskat
Skat Spitze - Reizen leicht gemacht!Schieben also nicht-aufnehmen verdoppelt pro schiebenden Spieler.
This should normally be worth 48 game points "against 2, game 3, hand 4, 4 time clubs is 48". Rearhand has a Null Ouvert and bids up to 46, to which M says yes.
M plays clubs hand and takes 74 card points including the skat cards , but unfortunately the skat contains J, Q. M is therefore with 1 matador not against 2 as expected , and the game is worth only 36 "with 1, game 2, hand 3 times clubs" , which is less than the bid.
M therefore loses 96 game points twice the 48 points which would be the minimum value in clubs which would fulfill the bid.
Had M taken say 95 card points, the Schneider multiplier would have increased the value of the game to 48 "with 1, game 2, hand 3, schneider 4 times clubs" and M would have won 48 game points.
It is unusual, but occasionally happens that the declarer in a suit or Grand contract takes 30 card points or fewer. In this case the opponents have made the declarer Schneider, and the Schneider multiplier applies.
In the practically unknown but theoretically possible case where the declarer in a suit or Grand contract loses every trick, the Schneider and Schwarz multipliers would both be counted.
Example: the declarer plays spades without 2 and takes 28 card points. Result: without 2, game 3, schneider 4.
Normally a running total of each player's score is kept on paper. At the end of a session to be fair, each player should have dealt an equal number of times , the players settle up according to the differences between their scores.
Between each pair of players, the one with the lower score pays the one with the higher score the difference in their scores multiplied by the stake.
Example : A , B and C are playing for 5 Pfennig a point. A side effect of the method of scoring is that if there are four players at the table, the dealer of a hand is effectively against the declarer, winning or losing the same as the declarer's opponents.
In tournaments organised by the Deutscher Skatverband , the game is played with four players at each table with dealer sitting out of each hand wherever possible.
A session generally consists of 48 deals. A small number of three-player tables may be formed if necessary, depending on the number of players in the tournament; at these table 36 deals are played.
The scoring is modified somewhat to reduce the difference in value between the different contracts. At the end of the session, the following additional scores are calculated:.
In an improvement in scoring at 4-player tables was suggested, by which when a contract is lost the declarer loses an extra 50 points as usual , and the two active opponents each gain 40 points instead of 30 ; with this scoring the inactive dealer at a 4-player table does not gain points when a contract is defeated.
This variation is very widely played in social games. Either opponent of the declarer, at any time before they play their card to the first trick, may say kontra.
This doubles the score for the contract, whether won or lost. The declarer may immediately answer with rekontra , which doubles the score again.
Note that it is the score that is doubled, not the value of the contract. For example suppose I bid up to 20, look at the skat, and play in diamonds.
I am only with one matador, but am hoping to make the opponents schneider. One of the opponents says Kontra, and in the play I win 85 card points.
As I am with 1, the game value is 18, so I have overbid the Kontra does not affect this. So I lose based on the lowest multiple of diamonds which would have been sufficient, namely I lose double because I looked at the skat and the score is doubled again for the Kontra, so I lose game points altogether.
There is some variation as to when Kontra and Rekontra can be said. Some play that Kontra can only be said before the first lead and a declarer who is Forehand must wait before leading to give the opponents an opportunity to Kontra.
A variation occasionally met with is that you are not allowed to Kontra if you passed an opportunity to bid 18 or say yes to For example, A is forehand, B bids 18 to A and A passes; C also passes.
A will not now be allowed to kontra B 's contract, because A failed to say yes to B 's 18 bid. On the other hand, C can Kontra, because C would have had to say at least 20 to enter the bidding - C never had an opportunity to bid The thinking behind this variation is that a player with a good hand should bid - they should not be allowed to pass and lie in wait, ready to Kontra another player.
This is also very widely played. If Middlehand and Rearhand pass, and Forehand also does not want to play a contract, the cards are not thrown in, but a game of Ramsch is played.
Ramsch can be thought of as a punishment for a player who does not bid with good cards. The rank and value of the cards is the same as in Grand, but the object is to avoid taking card points.
Players keep their tricks individually, and whoever takes the most card points loses. There are many varieties of Ramsch. The players need to agree in advance on the following rules:.
If you like playing Ramsch, it is possible to play it as a game in its own right. That is, you just play Ramsch on every hand.
See the Schieberamsch page for a description of how this works. A Bockround is a round i. Note that this doubling only affects the final scores on the scoresheet; the bids and game values are unaffected.
It is usual to play a Bockround after some special event; the events which cause a Bockround should be agreed before the game.
Possibilities are:. Note that if you have too many of these, you will end up playing for double score all the time, and you might as well have just agreed to double the stake and not have bothered with the Bockrounds.
Some people like to play a round of compulsory Ramsch after each Bockround, or after every third Bockround. Ramschrounds are played according to the rules of Schieberamsch , including the possibility of playing Grand Hand.
A Ramschround consists of as many hands of Ramsch as there are players; a Grand Hand does not count towards completing the Ramschround, and after a Grand Hand the same player deals again.
If the opponents decide at the start of the play that they cannot defeat the declarer, they can give up schenken.
If the declarer accepts, the score is as though the game was won simply i. The declarer can insist on playing on, but in that case has to make the opponents Schneider to win.
The score in this case is as for an announced Schneider but without the hand multiplier if it is not a hand game. If the declarer goes on the opponents can schenken again, giving the declarer the Schneider.
The declarer can accept Schneider or insist on playing on for Schwarz. The normal way of giving up is for one opponent to say "schenken".
The other then either agrees, in which case they are offering to give up, or disagrees, in which case play continues as though nothing had happened.
There are some tricky ethical problems about this variation for which as far as I know there are no standard answers , for example:.
Some people play that if the bid is 18 and the contract is diamonds, or the bid is 20 and the contract is diamonds or hearts, then the hand is automatically conceded by the opponents and won simply by the declarer, unless the opponents Kontra or the declarer makes some additional announcement such as open or Spitze.
This is an announcement that the declarer will win the last trick with the lowest trump - the 7 in a suit contract or the jack of diamonds in a Grand.
It is announced verbally, or by reversing the card in your hand so that the face is visible to the opponents. Spitze increases the value of your game by one multiplier.
In order to win, you have to win the last trick with the lowest trump in addition to taking 61 or more card points. If you fail in either, you lose.
You can announce more than one Spitze - in fact you can produce any unbroken sequence of trumps including the lowest and contract to win an unbroken series of tricks with them at the end of the hand.
This is worth one extra multiplier per card - for example contracting to win the last 3 tricks with the of trumps is worth 3 extra multipliers.
Two changes to the scoring were introduced at 1st January when the German DSkV and International ISPA rules were unified. These changes seem to have been swiftly adopted by Skat clubs in Germany, but the older rules may well still be found, especially in private games.
The main description on this page now follows the new rules. The differences in the older rules were as follows.
Some people play that declarer's cards are not exposed until after the first lead, or after the first trick. Some people allow the declarer to play any contract open, adding an extra multiplier to the game value.
Some score contracts played open as double value. Some play open contracts as double value if exposed before the first lead, but adding one multiplier if exposed after the first trick.
In this variation, the declarer can score an extra multiplier when using the skat in a suit or grand contract by showing the skat cards to the opponents before picking them up.
This variation is not recommended - there is very little advantage to the opponents in seeing the original skat as opposed to the declarer's discards so the multiplier is too easy to score.
Gamblers may like to play with a pot. This can work in various ways. A common scheme would be that everyone puts a small amount in the pot at the start or when it is empty.
Any declarer who loses a contract or a Ramsch pays to the pot as well as to the other players. The contents of the pot are won by a player who wins a Grand Hand.
If you play and lose a Grand Hand you have to double the pot. This game is played in Wisconsin, USA. It corresponds to a form of Skat played in Germany in the 19th century but no longer known there.
There are several significant differences from modern German Skat. There are no Skat contracts in the usual sense where you pick up the skat, discard, and then choose a trump suit.
The only possible games are as follows:. In Tournee Skat the declarer needs 91 card points to make the opponents Schneider - with 30 points they are out.
However, the declarer needs 31 points to be out of Schneider, as in Germany. Whilst the German minority in this region play by German rules, the Danish population play a slightly different version of the game.
The official rules of the Danish Skat Union differ from the German rules as follows:. In tournaments, when playing for the highest score at the end of the session, rather than paying the difference between the scores of each pair of players, the opponents of an unsuccessful declarer each score the value of the contract.
In money games normal scoring is used: in the example the declarer is paid 80 by each opponent if successful and pays to each opponent if not.
In private games, many other variations are played. A version described by Reinar Peterson differs in other ways from the official Danish game:.
Skat Notice to Skat players in Britain The B ritish Sk at A ssociation , founded by David Parlett, holds regular tournaments in the UK.
This page is maintained by John McLeod john pagat. J, J, J, A, 10, Q, 9. J, J, J, J, A, 10, K. J, A, 10, K, Q, 7.
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